Usually, in video game production there are many examples of the desired deformation, either from scans or sculpted by artists. This is an ideal scenario for algorithms that learn by examples.
In the talk we will see how we use machine learning to create facial rigging and how the same technique is applied to muscles and clothes that deform in real time.
Mauro has more than 20 years of experience in animated films, where I played the roles of lead character development at Ilion Animation Studios, technical director at Animal Logic and currently software developer at Naughty Dog focused on the use of machine learning for character deformation.