What does "Coffee with..." mean? It is a private meeting with some of the speakers or celebrities participating at Mundos Digitales. At "Coffee with..." you will have the opportunity to get to know professionals of the industry more closely having a coffee with them. You can make questions, ask your doubts or even comment your ideas for a project in a much more informal and close way.
Mundos Digitales will organize several "Coffee with..." and 10 people will participate in each of them. All concerned must register to participate. Please bear in mind that you must have bought your Mundos Digitales ticket before been registered. You can only participate in a single "Coffee with...".
• Own a ticket to Mundos Digitales.
• Do not have been accepted to be part of another "Coffee with..."
To participate you must fill in the registration form of the "Coffee with..." that want to be in.
Once your application is complete, the Organization of Mundos Digitales will check if you qualify and will send you an email to confirm your participation in the event. Please bear in mind that your registration at the "Coffee with..." will be completed just when you receive a confirmation email. Without this confirmation, you will not be accepted at the event.
Registrations will be confirmed by rigorous order of application among those who meet the requirements. Registration at the "Coffee with..." will close once the maximum number of entries has been reached.
Those who have made their application to participate, but have no place, may request participation in other "Coffee with...".
A few days before Mundos Digitales, those whose participation in "Coffee with..." is confirmed will receive an email confirming the time and venue of the meeting. "Coffee with..." will take place at some trendy coffee in A Coruña.
Craig Caldwell, USTAR Professor, Digital Media Cluster, University of Utah, and a founder of the top-ranked Entertainment Arts & Engineering Game Program. DeTao Master and Director of the Institute of Animation and Creative Content, SIVA Campus, Shanghai, China. Industry experience includes Electronic Arts and Walt Disney Feature Animation (Mulan, Tarzan, Chicken Little, Meet the Robinsons, American Dog).
Academic background includes Head of largest Film School in Australia, Griffith University, and Chair, University of Arizona. Author of the book Story Structure and Development – A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality; published 2017, CRC Publishers, available on Amazon.
He started in the animation industry by founding the 23lunes studio in 2005, which he headed for 10 years. After his experience as an entrepreneur Sergio has worked for several studios in Barcelona, such as Furia Digital and MinimoVFX. Abroad he has worked at Primal Shape (Italy), Axis Studios (Scotland), and Outpost VFX (England). His experience covers the area of production and business management, having held relevant positions as producer and executive producer.
Sergio has worked on a wide range of animation and visual effects projects such as TV series (LEGO City Adventures for Nickelodeon, or Avenue 5 for HBO), AAA in-game cinematics (Gears of War 5 for Microsoft), animated films (Justin and the Sword of Courage for Kandor Graphics), and feature films (David Lowery's The Green Knight, or Gavin Hood's Ender's Game).
Almost two years ago, Sergio started working as studio manager with Alberto Mielgo, recent Oscar winner for the best animated short film "The Windshield Wiper". His latest work was released in May 2022, as Production Manager and Executive Producer of JÍBARO, one of the episodes of the third instalment of the acclaimed Netflix series Love Death and Robots.
Gonzalo Rueda has over 25 years of experience in the industry. He started his career working on commercial software development where he worked on implementing innovative algorithms in artist tools. He later joined a startup studio that would become Ilion Animation Studios where he worked leading the technology and pipeline for over 18 years. Currently as Global Head of Software for Mikros at Technicolor he leads the different development teams in Montreal, Paris and Bangalore that are supporting the animation projects of Mikros.