All Animation VFX Videogames REAL TIME Paul Franklin: A Life in Visual Effects PAUL FRANKLIN - Creative Director & Co-Founder DNEG Why does your Virtual Production need presenter tracking, whether in Chroma or XR? SERGIO CÁRDENAS MONTEJO - Sales Manager Europa Sur y Latinoamérica Pixotope Unreal Engine 5 for audiovisual creations DAVID I. GARCÍA - Education Team Rep. Epic Games Space Jam, A New Legacy BLANCA VIVAS - Marketing & Communication Manager Tomavision Virtual Productions in VFX MANUEL RAMÍREZ - Head of VFX El Ranchito Art for AAA Videogames in Spain JOAQUÍN OTAZU - Studio Head Secret 6 Atmos and FX: Volumes in RenderMan WILL EARL - Head of Optimization MPC Film If it had been easy, we wouldn't have done it: the challenge of recreating the comic book phenomenon Tokyo Ghost in 3D animation ROGER GIMÉNEZ - Professional Animator and Academic Director Animum Creativity Advanced School MD Media Prod Tech Meetup ALBERTO ARENAS Technicolor JUAN CAÑADA Epic Games GONZALO CARRIÓN El Ranchito GONZALO RUEDA Technicolor Virtual Production: Getting the Lighting Right PAUL DEBEVEC - Director of Research, Creative Algorithms and Technology Netflix Challenges of a Global Animation Pipeline GONZALO RUEDA - Global Head of Software for Mikros Technicolor Creating Beautiful Motion Graphics in Cinema 4D JONAS PILZ - Master Trainer MAXON Play X to start EVAN VIERA - Director RAÚL ROCHA - CEO Illusorium Studios Why digital First? DAVID JIMÉNEZ ÁLVAREZ - Head of Production Amuse Studios The Character Effects of BLUSH JUAN LUIS SANCHEZ - VFX Supervisor ROCÍO PELARDA - Lead CFX Skydance Animation Madrid Creating the Old Farmer in Ghostbusters: Afterlife WILL EARL - Head of Optimization MPC Film The magic of graphic campaigns: from shooting to launching GONZALO RUTE - Art Director USER T38 Virtual Jewellery JAVIER LEÓN - Founder Leonstudio VFX Learnings from an improbable career SERGIO JIMÉNEZ - Producer / Head of Studio Pinkman.TV SURVIVAL GUIDE FOR LOVE, DEATH & ROBOTS ALEJANDRO JIMENEZ - Co-founder BERNARDO GONZÁLEZ - Co-founder Blow Studio Interactive Narrative Design of Sky: Children of the Light CECIL KIM - Art Director YUICHIRO TANABE - Visual Development Lead thatgamecompany VFX Supervision: Pre-production and Filming FÉLIX BERGÉS - VFX Supervisor LAURA PEDRO - VFX Supervisor El Ranchito Searching for Atlantis RAÚL CARBÓ - Founder In Efecto Starting a VFX company from scratch IGNACIO CAICOYA - VFX Supervisor Iro Pictures THE WINDSHIELD WIPER LEO SÁNCHEZ - Founder Leo Sanchez Studio CREATING ANIMATED CHARACTERS FOR FEATURE FILMS. The science and art of creating appealing animated characters for feature films. BRIAN GREEN - Character Supervisor Skydance Animation ACES and OCIO: Colour management for VFX MANUEL BASCOY- Composition and Colour Grading Departments Coordinator Dare Planet Studio The visual effects of 'The Bridgertons': Creating London in the 1800s VÍCTOR TOMI - VFX Supervisor One of Us Bringing Characters to Life CRAIG CALDWELL - USTAR Professor, Digital Media Cluster University of Utah Real time, real problems. Solving paranormal phenomena in real time. CARLOS BUENO - Director Técnico Pentakill Studios How to develop a winning marketing strategy for your creative work SOFÍA PENSADO - Account Director Grammatik Agency CORE ANIMATION: Who are we? where do we come from? where are we going? PEDRO SOLÍS - Director Core Animation Mixing it up NIDIA DIAS - Art Director & Designer Animating with style ARTURO PAIVA - Animation Director Tequila Works The Five Most Important Anatomical Rules for Animator and Visual Effects Artists STUART SUMIDA - Professor of Biology California State University San Bernardino What if... Freud were Character Designer? MARCOS RAYA - Concept Artist Share: Facebook Twitter