PRESENTATIONS

Paul Franklin: A Life in Visual Effects
PAUL FRANKLIN - Creative Director & Co-Founder
DNEG
Why does your Virtual Production need presenter tracking, whether in Chroma or XR?
SERGIO CÁRDENAS MONTEJO - Sales Manager Europa Sur y Latinoamérica
Pixotope
Unreal Engine 5 for audiovisual creations
DAVID I. GARCÍA - Education Team Rep.
Epic Games
Space Jam, A New Legacy
BLANCA VIVAS - Marketing & Communication Manager
Tomavision
Virtual Productions in VFX
MANUEL RAMÍREZ - Head of VFX
El Ranchito
Art for AAA Videogames in Spain
JOAQUÍN OTAZU - Studio Head
Secret 6
Atmos and FX: Volumes in RenderMan
WILL EARL - Head of Optimization
MPC Film
If it had been easy, we wouldn't have done it: the challenge of recreating the comic book phenomenon Tokyo Ghost in 3D animation
ROGER GIMÉNEZ - Professional Animator and Academic Director
Animum Creativity Advanced School
MD Media Prod Tech Meetup
ALBERTO ARENAS
Technicolor
JUAN CAÑADA
Epic Games
GONZALO CARRIÓN
El Ranchito
GONZALO RUEDA
Technicolor
Virtual Production: Getting the Lighting Right
PAUL DEBEVEC - Director of Research, Creative Algorithms and Technology
Netflix
Challenges of a Global Animation Pipeline
GONZALO RUEDA - Global Head of Software for Mikros
Technicolor
Creating Beautiful Motion Graphics in Cinema 4D
JONAS PILZ - Master Trainer
MAXON
Play X to start
EVAN VIERA - Director
 
RAÚL ROCHA - CEO
Illusorium Studios
Why digital First?
DAVID JIMÉNEZ ÁLVAREZ - Head of Production
Amuse Studios
The Character Effects of BLUSH
JUAN LUIS SANCHEZ - VFX Supervisor
ROCÍO PELARDA - Lead CFX
Skydance Animation Madrid
Creating the Old Farmer in Ghostbusters: Afterlife
WILL EARL - Head of Optimization
MPC Film
The magic of graphic campaigns: from shooting to launching
GONZALO RUTE - Art Director
USER T38
Virtual Jewellery
JAVIER LEÓN - Founder
Leonstudio VFX
Learnings from an improbable career
SERGIO JIMÉNEZ - Producer / Head of Studio
Pinkman.TV
SURVIVAL GUIDE FOR LOVE, DEATH & ROBOTS
ALEJANDRO JIMENEZ - Co-founder
BERNARDO GONZÁLEZ - Co-founder
Blow Studio
Interactive Narrative Design of Sky: Children of the Light
CECIL KIM - Art Director
YUICHIRO TANABE - Visual Development Lead
thatgamecompany
VFX Supervision: Pre-production and Filming
FÉLIX BERGÉS - VFX Supervisor
LAURA PEDRO - VFX Supervisor
El Ranchito
Searching for Atlantis
RAÚL CARBÓ - Founder
In Efecto
Starting a VFX company from scratch
IGNACIO CAICOYA - VFX Supervisor
Iro Pictures
THE WINDSHIELD WIPER
LEO SÁNCHEZ - Founder
Leo Sanchez Studio
CREATING ANIMATED CHARACTERS FOR FEATURE FILMS.
The science and art of creating appealing animated characters for feature films.
BRIAN GREEN - Character Supervisor
Skydance Animation
ACES and OCIO: Colour management for VFX
MANUEL BASCOY- Composition and Colour Grading Departments Coordinator
Dare Planet Studio
The visual effects of 'The Bridgertons': Creating London in the 1800s
VÍCTOR TOMI - VFX Supervisor
One of Us
Bringing Characters to Life
CRAIG CALDWELL - USTAR Professor, Digital Media Cluster
University of Utah
Real time, real problems. Solving paranormal phenomena in real time.
CARLOS BUENO - Director Técnico
Pentakill Studios
How to develop a winning marketing strategy for your creative work
SOFÍA PENSADO - Account Director
Grammatik Agency
CORE ANIMATION: Who are we? where do we come from? where are we going?
PEDRO SOLÍS - Director
Core Animation
Mixing it up
NIDIA DIAS - Art Director & Designer
Animating with style
ARTURO PAIVA - Animation Director
Tequila Works
The Five Most Important Anatomical Rules for Animator and Visual Effects Artists
STUART SUMIDA - Professor of Biology
California State University San Bernardino
What if... Freud were Character Designer?
MARCOS RAYA - Concept Artist