Within the last several years, volumetric effects utilizing procedural modelling and fluid simulation have become standard within the industry for adding drama and action to visual effects sequences.
In this workshop, Will Earl will show various techniques for using volumetrics effects in RenderMan to help with both atmospheric and FX elements - covering look-development, lighting and compositing.
As Head of Optimization at MPC Film, Will Earls works on improving efficiencies within asset development and production rendering. He has worked for several years at MPC Film as a lighting and look-development lead on Pokémon Detective Pikachu and Sonic The Hedgehog.
Prior to that, he worked at Aardman Animations, Cinesite, Double Negative and got his start in visual effects at Weta Digital as a Modeller on King Kong.