UE5 for audiovisual creations is a workshop open to those who are interested in including Unreal Engine and Virtual Production in their pipeline and getting to know some of the latest developments. We will start by talking about the specifications, engine requirements and best practices of UE5, as well as the basics of Virtual Production and how it can modify the pipeline of an audiovisual production. After the release of the new version of the engine we will enjoy the new features like Lumen and Nanite, breaking all the barriers and moulds of CGI productions.
We will explore new tools such as Modeling Tools and others already known as sequencer and cinematic cameras that will allow you to create your audiovisual project at any stage. Finally, we will take a brief look at the different Epic Games VP LED studios to better understand this new methodology.
David Garcia developed his first professional years as an architect implementing 3D modelling and information technologies for the AEC sector. He founded BaboonLab in 2013, a company that currently focuses on research, development and production of interactive projects in the AEC sector specialising in real-time technology. In recent years they also develop technologies related to the metaverse both in space creation, gameplay, DevOps, multiplayer and XR.
In 2019, he founded Magic Fennec for the development of video games with Unreal Engine and the creation of UT-HUB, one of the three Premier Authorized Training Centers of Epic Games worldwide. In 2020, he joined the Unreal Fellowship team as a technical and training assistant, and after 6 calls he is still part of the programme as an instructor and mentor. As a member and representative of the education team, he develops training content and drives the dissemination of Unreal Engine.
Additionally with Magic Fennec, he has also supervised animation projects and shoots for advertising and film developed in VP with Unreal Engine on green screen and LED screens.